Terraria: The Desomation of Moon Lord Wiki

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WIKI:miner

Crafted At: ref string name)

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Crafted At: )

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Name: Miner

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Crafted At: "Miner");

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Crafted At: )

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NPC Damage: 35;

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Defense: 15;

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NPC Life: 400;

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Crafted At: int hitDirection, double damage)

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Crafted At: int k = 0; k < num; k++)

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Crafted At: npc.position, npc.width, npc.height, mod.DustType

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Crafted At: int numTownNPCs, int money)

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Crafted At: int k = 0; k < 255; k++)

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Crafted At: player.active)

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Crafted At: int j = 0; j < player.inventory.Length; j++)

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Crafted At: player.inventory[j].type == mod.ItemType

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Crafted At: NPC.downedMoonlord==false){

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Crafted At: Player player, ref int spawnRate, ref int maxSpawns)

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Crafted At: player.GetModPlayer

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Crafted At: int)

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Crafted At: int)

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Crafted At: int left, int right, int top, int bottom)

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Crafted At: int x = left; x <= right; x++)

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Crafted At: int y = top; y <= bottom; y++)

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Crafted At: type == ItemID.WorkBench || type == ItemID.WoodenChair)

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Crafted At: Main.tile[x, y].wall == Main.tile[x, y].wall)

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Crafted At: right - left) *

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Crafted At: )

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Crafted At: WorldGen.genRand.Next

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Crafted At: int frameHeight)

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Crafted At:

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Crafted At: )

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Crafted At: NPCID.PartyGirl);

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Crafted At: Main.moonPhase <= 5)//sells all the new bars

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Crafted At: partyGirl >= 0 && Main.rand.Next

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Crafted At: Main.rand.Next

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Crafted At: )

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Crafted At: );

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Crafted At: NPCID.PartyGirl);

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Crafted At: partyGirl >= 0 && Main.rand.Next

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Crafted At: "Can you please tell " + Main.npc[partyGirl].GivenName + " to stop decorating my house with colors?");

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Crafted At: "Sometimes I feel like I'm different from everyone else here.");

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Crafted At: "What's your favorite color? My favorite colors are white and black.");

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Crafted At: "What? I don't have any arms or legs? Oh, don't be ridiculous!");

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Crafted At: "This message has a weight of 5, meaning it appears 5 times more often.", 5.0);

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Crafted At: "This message has a weight of 0.1, meaning it appears 10 times as rare.", 0.1);

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Crafted At: );" if that makes you feel better

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Crafted At: ref string button, ref string button2)

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Crafted At: bool firstButton, ref bool shop)

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Crafted At: firstButton)

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Crafted At: Chest shop, ref int nextSlot)

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Crafted At: mod.ItemType

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Crafted At: mod.ItemType

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Crafted At: mod.ItemType

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Crafted At: ItemID.LunarOre);

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Crafted At: ItemID.Bomb);

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Crafted At: Main.moonPhase <= 0)

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Crafted At: mod.ItemType

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Crafted At: mod.ItemType

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Crafted At: mod.ItemType

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Crafted At: Main.moonPhase <= 4)//sells all the new bars

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Crafted At: mod.ItemType

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Crafted At: mod.ItemType

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Crafted At: mod.ItemType

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Crafted At: mod.ItemType

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Crafted At: )

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Crafted At: ref int damage, ref float knockback)

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Crafted At: ref int cooldown, ref int randExtraCooldown)

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Crafted At: ref int projType, ref int attackDelay)

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Item Projectile: Laser

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Crafted At: "Laser");

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Crafted At: ref float multiplier, ref float gravityCorrection, ref float randomOffset)