This was auto generated by a python script made by djpiper28
Wiki homepageCrafted At: ref string name)
--Crafted At: )
--Crafted At: "Miner");
--Crafted At: )
--NPC Damage: 35;
--Defense: 15;
--NPC Life: 400;
--Crafted At: int hitDirection, double damage)
--Crafted At: int k = 0; k < num; k++)
--Crafted At: npc.position, npc.width, npc.height, mod.DustType
--Crafted At: int numTownNPCs, int money)
--Crafted At: int k = 0; k < 255; k++)
--Crafted At: player.active)
--Crafted At: int j = 0; j < player.inventory.Length; j++)
--Crafted At: player.inventory[j].type == mod.ItemType
--Crafted At: NPC.downedMoonlord==false){
--Crafted At: Player player, ref int spawnRate, ref int maxSpawns)
--Crafted At: player.GetModPlayer
Crafted At: int)
--Crafted At: int)
--Crafted At: int left, int right, int top, int bottom)
--Crafted At: int x = left; x <= right; x++)
--Crafted At: int y = top; y <= bottom; y++)
--Crafted At: type == ItemID.WorkBench || type == ItemID.WoodenChair)
--Crafted At: Main.tile[x, y].wall == Main.tile[x, y].wall)
--Crafted At: right - left) *
--Crafted At: )
--Crafted At: WorldGen.genRand.Next
--Crafted At: int frameHeight)
--Crafted At:
--Crafted At: )
--Crafted At: NPCID.PartyGirl);
--Crafted At: Main.moonPhase <= 5)//sells all the new bars
--Crafted At: partyGirl >= 0 && Main.rand.Next
--Crafted At: Main.rand.Next
--Crafted At: )
--Crafted At: );
--Crafted At: NPCID.PartyGirl);
--Crafted At: partyGirl >= 0 && Main.rand.Next
--Crafted At: "Can you please tell " + Main.npc[partyGirl].GivenName + " to stop decorating my house with colors?");
--Crafted At: "Sometimes I feel like I'm different from everyone else here.");
--Crafted At: "What's your favorite color? My favorite colors are white and black.");
--Crafted At: "What? I don't have any arms or legs? Oh, don't be ridiculous!");
--Crafted At: "This message has a weight of 5, meaning it appears 5 times more often.", 5.0);
--Crafted At: "This message has a weight of 0.1, meaning it appears 10 times as rare.", 0.1);
--Crafted At: );" if that makes you feel better
--Crafted At: ref string button, ref string button2)
--Crafted At: bool firstButton, ref bool shop)
--Crafted At: firstButton)
--Crafted At: Chest shop, ref int nextSlot)
--Crafted At: mod.ItemType
--Crafted At: mod.ItemType
--Crafted At: mod.ItemType
--Crafted At: ItemID.LunarOre);
--Crafted At: ItemID.Bomb);
--Crafted At: Main.moonPhase <= 0)
--Crafted At: mod.ItemType
--Crafted At: mod.ItemType
--Crafted At: mod.ItemType
--Crafted At: Main.moonPhase <= 4)//sells all the new bars
--Crafted At: mod.ItemType
--Crafted At: mod.ItemType
--Crafted At: mod.ItemType
--Crafted At: mod.ItemType
--Crafted At: )
--Crafted At: ref int damage, ref float knockback)
--Crafted At: ref int cooldown, ref int randExtraCooldown)
--Crafted At: ref int projType, ref int attackDelay)
--Item Projectile: Laser
--Crafted At: "Laser");
--Crafted At: ref float multiplier, ref float gravityCorrection, ref float randomOffset)