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WIKI:CryptysBody

Crafted At: )

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NPC Life: 80000;

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NPC Damage: 900;

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Defense: 120;

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Crafted At: 0, 2, 0, 0);

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NPC is Boss: true;

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Crafted At: )

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Name: Cryptys

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Crafted At: "Cryptys");

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Crafted At: int hitDirection, double damage)

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NPC Life: 0; k < damage / npc.lifeMax * 100.0; k++)

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Crafted At: int k = 0; k < damage / npc.lifeMax * 100.0; k++)

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Crafted At: npc.position, npc.width, npc.height, 5, hitDirection, -1f, 0, default

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Crafted At: Main.netMode != 1 && npc.life <= 0)

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Crafted At: 0f,

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Crafted At:

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Crafted At: Player player, int damage, bool crit)

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Crafted At: Main.expertMode || Main.rand.Next

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Crafted At: BuffID.OnFire, 600, true);

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Item Projectile: Laser

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Crafted At: npc.Center.X, npc.Center.Y, delta.X, delta.Y, mod.ProjectileType

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Crafted At: ref double damage, int defense, ref float knockback, int hitDirection, ref bool crit)

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Crafted At: Main.rand.Next

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Crafted At: npc.HitSound, npc.position);

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Crafted At: byte hbPosition, ref float scale, ref Vector2 position)

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Crafted At: )

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Crafted At: int numPlayers, float bossLifeScale)

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NPC Life: (int)(npc.lifeMax * 0.579f * bossLifeScale);

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Crafted At: int)

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NPC Damage: (int)(npc.damage * 0.6f);

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Crafted At: int)

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Crafted At: )

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Crafted At: npc.target < 0 || npc.target == 255 || Main.player[npc.target].dead || !Main.player[npc.target].active)

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Crafted At: true);

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Crafted At: cooldown>=100){

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Item Projectile: evilLaser

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Crafted At: npc.position, target, mod.ProjectileType